Skip to content

Creating Magic Items

Use the Magic Item editor to create custom items for your homebrew collection.

The Magic Item form captures the essentials needed for inventory and stat blocks:

  • Name: The item name.
  • Requires Attunement: Toggle when the item needs attunement, plus optional details.
  • Rarity: Common, uncommon, rare, very rare, legendary, or artifact.
  • Type: Weapon, armor, ring, wand, wondrous item, and more.
  • Weight: Weight in pounds.
  • Container item: Toggle to give the item its own inventory.
  • Max Weight: Optional weight capacity in pounds for container items.
  • Description: Full item text with flavored markdown.

You can paste an entire SRD-style markdown block into the Name field to auto-fill the form. The parser looks for:

  • A heading (#) for the item name.
  • An italic meta line for type and rarity (plus attunement details in parentheses).
  • The remaining lines as the description.
# Wand of Magic Missiles
_Wand, uncommon (requires attunement)_
This wand has 7 charges. While holding it, you can expend 1 or more of its
charges to cast _magic missile_. The wand regains 1d6 + 1 expended charges
at dawn.

When the paste is recognized, Dice Monster populates name, type, rarity, attunement, and description automatically. Charges and recharge phrasing in the description are also extracted for inventory display.

Descriptions support flavored markdown, so spell names, conditions, and advantage terms can be highlighted automatically. Bold and italic formatting is preserved as you paste or type.