Encounter Calculator Options and Usage
Dice Monster supports multiple encounter difficulty methods. The selected method is saved with each encounter, so its builder, event estimates, encounter list, and start dialog use the same calculation.
Existing encounters default to MCDM CR Budget.
Choose a Method
Section titled “Choose a Method”- Go to Encounters and create or edit an encounter.
- In the encounter overview, choose an Encounter difficulty method.
- Set the party’s average level and number of players.
- Add monster groups and use the displayed assessment to tune the encounter.
- Save the encounter to keep the selected method.
Every method is an estimate. Party composition, resources, terrain, objectives, tactics, and magic items can make an encounter easier or harder than its calculated result.
Available Methods
Section titled “Available Methods”MCDM CR Budget
Section titled “MCDM CR Budget”The original Dice Monster method compares total monster CR against a per-character CR budget and recommended CR cap. It returns Easy, Medium, Hard, or Deadly.
This is the only method that gives special mechanical treatment to Dice Monster’s monster roles:
- minions are grouped into standard-monster equivalents;
- solo monsters use dedicated party-size and CR-cap handling.
2014 Adjusted XP
Section titled “2014 Adjusted XP”This method totals monster XP, applies a multiplier based on the number of creatures and party size, and compares adjusted XP with the party’s Easy, Medium, Hard, and Deadly thresholds.
Dice Monster stores an average party level rather than every participating character’s level. The calculator therefore treats every player as the encounter’s average level. Monster role labels do not alter this method; every creature in a group is counted.
The 2014 guidance lets a DM omit significantly weaker creatures from the count multiplier when they do not materially contribute, but it does not define a numeric cutoff. Dice Monster conservatively assumes every listed creature contributes rather than inventing one.
The CR-to-XP values are sourced from the CC-licensed SRD 5.1. The threshold and multiplier mechanics are implemented as original arithmetic compatible with the 2014 rules; this guide does not reproduce non-CC Basic Rules or Dungeon Master’s Guide text.
Sly Flourish Lazy Benchmark
Section titled “Sly Flourish Lazy Benchmark”This is a fast, binary safety check. It reports either:
- Below benchmark
- Potentially deadly
It intentionally does not invent Easy, Medium, or Hard tiers. The benchmark compares total monster CR with total party levels and applies a separate single-monster check. Dice Monster uses the encounter’s average party level for this calculation. Monster role labels do not alter the result.
SRD 5.2.1 XP Budget
Section titled “SRD 5.2.1 XP Budget”This method uses the 2024-era Combat Encounters rules published in SRD 5.2.1. It totals raw monster XP and compares it with the party’s per-character Low, Moderate, and High budgets.
It does not apply the 2014 creature-count multiplier. Dice Monster can also report Below Low budget or Above High budget to describe totals outside the published budget bands; those labels are app descriptions, not additional official difficulty tiers. Monster role labels do not alter this method.
SRD 5.2.1 allows a CR 0 stat block to award either 0 or 10 XP. Dice Monster’s monster records currently store CR rather than stat-block XP, so this calculator consistently uses 10 XP for CR 0 creatures.
Shared Inputs and Limits
Section titled “Shared Inputs and Limits”All methods use:
- average party level, rounded and limited to levels 1–20;
- number of players;
- each monster group’s CR and creature count.
Only MCDM CR Budget interprets minion and solo roles specially. The other methods count every listed creature using its CR or CR-derived XP.
Filtering, Starting, and Resuming
Section titled “Filtering, Starting, and Resuming”The encounter list supports search by name and filtering by average player level. Start Encounter opens initiative setup and restarts the encounter run state. Resume returns to an active run without changing the saved calculator.
Encounter run state is stored separately from the encounter definition. Runs inactive for 31 days may be cleared; the saved encounter and calculator choice remain available for a new run.
Attribution
Section titled “Attribution”This work includes material from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License.
This work includes material taken from the Lazy GM’s Resource Document by Michael E. Shea of SlyFlourish.com, available under a Creative Commons Attribution 4.0 International License.
Source: Lazy GM’s Resource Document. License: Creative Commons Attribution 4.0 International. Dice Monster adapts the benchmark to its average-level encounter data model and presents the result with app-specific labels.

