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Creating Magic Items

Use the Magic Item editor to create custom items for your homebrew collection.

The Magic Item form captures the essentials needed for inventory and stat blocks:

  • Name: The item name.
  • Requires Attunement: Toggle when the item needs attunement, plus optional details.
  • Rarity: Common, uncommon, rare, very rare, legendary, or artifact.
  • Type: Weapon, armor, ring, wand, wondrous item, and more.
  • Weight: Weight in pounds.
  • Container item: Toggle to give the item its own inventory.
  • Max Weight: Optional weight capacity in pounds for container items.
  • Description: Full item text with flavored markdown.

You can paste an entire SRD-style markdown block into the Name field to auto-fill the form. The parser looks for:

  • A heading (#) for the item name.
  • An italic meta line for type and rarity (plus attunement details in parentheses).
  • The remaining lines as the description.
# Wand of Magic Missiles
_Wand, uncommon (requires attunement)_
This wand has 7 charges. While holding it, you can expend 1 or more of its
charges to cast _magic missile_. The wand regains 1d6 + 1 expended charges
at dawn.

When the paste is recognized, Dice Monster populates name, type, rarity, attunement, and description automatically. Charges and recharge phrasing in the description are also extracted for inventory display and charge usage tracking.

On inventory entries, charge-bearing items get quick controls to spend and recover charges. If charges were rolled on add, the rolled value is stored as both current charges and max charges.

Descriptions support flavored markdown, so spell names, conditions, and advantage terms can be highlighted automatically. Bold and italic formatting is preserved as you paste or type.

Some SRD magic items are stored as system variants (for example, resistance items, potions of healing, and Ioun stones). When you add one of these items, Dice Monster prompts you to choose the specific variant. Variants are managed by the system and are not editable in the custom item editor.

Spell Scrolls and Power Crystals are special inventory items that prompt you to select a spell or psionic power when you add them.

  • The selection list is pulled from your full compendium.
  • The item name, rarity, save DC, and attack bonus are computed automatically from the spell level or power order.
  • The selected spell or power is linked in the hover card description for quick reference.
  • Psionic Crystal as a magic item type is only available if your account has TAP access.

Spell scrolls use the following rarity and DC table:

  • Cantrip: Common (DC 13, +5)
  • 1st: Common (DC 13, +5)
  • 2nd: Uncommon (DC 13, +5)
  • 3rd: Uncommon (DC 15, +7)
  • 4th: Rare (DC 15, +7)
  • 5th: Rare (DC 17, +9)
  • 6th: Very rare (DC 17, +9)
  • 7th: Very rare (DC 18, +10)
  • 8th: Very rare (DC 18, +10)
  • 9th: Legendary (DC 19, +11)